

After d~u+K is blocked, you can now do a jump attack, air throw or a V-Slasher.Timing for chaining cr.B into itself is now easier.j.qcf,hcb+P invincibility and hitbox size have been increased.qcb+K now juggles and allows for followup attacks.qcb+K now can't be used if the qcb+P projectile is on the screen.Leona can now move after using qcb+P, but the projectile disappears if Leona is hit or blocks if the boomerang hits Leona can juggle afterwards.b~f+D starts up faster and can now combo from heavy normals, but has had its recovery increased by 2 frames.d~u+A now has startup invincibility and a decreased vertical hurtbox during the two first hitboxes of the move, making it a better anti-air to compensate for the added recovery.d~u+A's recovery has been increased by 10 frames.st.D startup has been decreased by 2 frames, and it now has 5f less recovery.st.C hitbox size has been increased, now hits all crouchers.This is only one example of unwanted charge moves coming out. Unwanted charge moves: If an opponent rolls in to you and you want to grab him, and you were holding down back, you might perform a charge move instead of a grab like you wanted.Messing them up often leads to eating a combo. Difficult execution: Some of her scariest techniques are difficult to perform.Meter reliant: Without meter, Leona has no true reversal, even lower damage than otherwise, and lacks some of her most important tactical options.Low damage: Leona's combos do less damage than other characters', although, if you are good at standconfirming, and you have a quickmax ready to go, then against standing opponents, you can get decent damage.Simply jumping around and buffering V-slasher is strong, and whiffing back forward P in case of jumps is something that she can often get away with. Low risk fishing: Leona can pre emptively fish for anti airs or whiffs with little risk.Her crouching B, her qcb qcf + K DM, and her run, can all evade high hitting, and even mid hitting attacks. Low profile: Leona can go under moves that you'd never expect.They are very positive on block, and can be juggled after on hit.
#The king of fighters 98 leona full#
Full screen specials: Leona's unique projectiles can be thrown out, then followed behind.Whiff punishing from the air: When in the air, if the opponent whiffs anything or jumps, you can hit with V-slasher from quite far away.Unreactable overheads: Leona is the supreme mistress of unreactable low high mixups.Furthermore, she has no true meterless reversal that can beat a well timed, low hitting meaty, and when she has meter, her reversal has nine frames of startup, which means that it is practical to manually safejump against her. She also requires strong execution to unlock her scariest techniques, and messing up those techniques often leads to getting combod. Her run goes under many projectiles and even mid-height normal moves as well.Ī weakness she has is that her most dangerous mixup, while unreactable, is unsafe on block if the overhead option is picked. On the other hand, she is very dangerous when up close with frame advantage due to her instant overheads, and she can even jump in and beat the opponent's anti air attempt with V-slasher. On one hand, she can play keepaway and reactively whiff punish and air to air with her air DM, V-slasher, as well as pre emptively anti air with her specials that you can often get away with whiffing, and that juggle to DM on hit. Leona is a character with unique tools who can't be pinned down to a single archetypical playstyle.
